[Consim-l] Damage models
Mircea Pauca
mircea.pauca at gmail.com
Sun Dec 23 01:33:28 EST 2007
Merry Christmas to you all !
Thomas Cundiff described the clunky marker system in AH Russian Front.
VG _Gulf Strike_ has similar Loss markers but with gradual effect.
A division has 10 Hits: 0-7 Full factors, 8-9 Reduced side, 10
eliminated. Recovery is also possible slowly in a special, vulnerable
mode behind the front.
_Across the Piave_ has a separate roster sheet, hard to think
together with the map but may keep some secrecy.
Even the Disruption 1-4 (days until Fresh) in AH Turning Point:
Stalingrad actually represents unit reorganization to integrate a scarce
replacement flow.
I wonder what _better_ systems there are. Especially for persons
and ships. Annoyed by RPG mega-characters and "life potions"...
Are there statistics on how incapacitated wounded men can be ?
I remember seeing a sort of "hit" and "severity" "map" in Trevor
Dupuy's Encyclopedia of Warfare.
There was a quite complicated system for ships in SSI's Great
Naval Battles III on PC, with penetrations leading to turret (firepower)
damage, engines damage, fires, flooding, some critical damages etc.
and scarce Damage Control crews being sent around in real time.
Good imagery, but sends the burden of 'calibrating' one level down...
with even more less-provable detail for the designer to invent/tweak.
I wonder how quick a hit man or ship collapses/sinks.
Or he/she will certainly, and fast, if left in 1:1 close fight, and only
comrades stepping in closely to cover its retreat will prevent that ?
Thank you for thinking about this,
Mircea Pauca, Bucuresti, Romania
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