[Consim-l] Damage models
pzlehr130 at aol.com
pzlehr130 at aol.com
Sat Dec 22 17:26:30 EST 2007
-----Original Message-----
From: Thomas Cundiff <tdcgunslinger at worldnet.att.net>
To: consim-l at mailman.halisp.net
Sent: Sat, 22 Dec 2007 1:21 pm
Subject: Re: [Consim-l] Damage models
I have had two results and it depends upon the type of game. In the
example
of the Russian Front game, the great number of reduced combat strength
markers running around and the paperwork necessary to keep track of
replacements, not to mention the fact that stacks of units on the game
board, caused the game to be awash in markers and just one error could
foul
things up. Especially the error of bumping the board or accidentally
dumping a stack (having a domino effect upon adjacent stacks each of
which
had their own doublly stacked groups of units. After a while you ended
spending more time trying to reconstruct the board or reconcile the
paperwork.
_______________
Played RF several times some years ago, and while I know several
despised
the combat system and a few other points, I didn't have a big issue with
units falling over, and actually enjoyed my FTF games.
Should a unit in a game take a traditional "hit" and not have any of
its combat
factors reduced? On the face of things, that doesn't seem logical
to me, but that may depend on what the "hit" actually represents.
Stan
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