[Consim-l] Damage models

pzlehr130 at aol.com pzlehr130 at aol.com
Sat Dec 22 17:26:30 EST 2007







-----Original Message-----

From: Thomas Cundiff <tdcgunslinger at worldnet.att.net>

To: consim-l at mailman.halisp.net

Sent: Sat, 22 Dec 2007 1:21 pm

Subject: Re: [Consim-l] Damage models







I have had two results and it depends upon the type of game.  In the 
example

of the Russian Front game, the great number of reduced combat strength

markers running around and the paperwork necessary to keep track of

replacements, not to mention the fact that stacks of units on the game

board, caused the game to be awash in markers and just one error could 
foul

things up.  Especially the error of bumping the board or accidentally

dumping a stack (having a domino effect upon adjacent stacks each of 
which

had their own doublly stacked groups of units.  After a while you ended

spending more time trying to reconstruct the board or reconcile the

paperwork.



_______________



Played RF several times some years ago, and while I know several 
despised

the combat system and a few other points, I didn't have a big issue with

units falling over, and actually enjoyed my FTF games.



Should a unit in a game take a traditional "hit" and not have any of 
its combat

factors reduced?   On the face of things, that doesn't seem logical

to me, but that may depend on what the "hit" actually represents.





Stan


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