[Consim-l] Damage models

Mircea Pauca mircea.pauca at gmail.com
Sat Dec 22 13:53:57 EST 2007


    It seems a simple, cumulative Hit Point system
is very widespread in games to represent "life" and
"damages" to entities from individuals (in RPG's), ships, 
small and large military units. Either with full firepower
until "sudden death", or with proportional reduction.
Restoration coming from "potions", rest, "supply" etc.
    Are there not too complicated models clearly
more relevant for the physiology, system resilience 
and sociology of targeted humans / ships / units ?
    What are the best examples used in current games ?

    Thank you for thinking about this,
    Mircea Pauca, Bucuresti, Romania


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