[Consim-l] Analysis of Coral Sea
Mike NotSpecified
blockhead at bresnan.net
Sat Nov 18 16:00:12 EST 2006
Jim, I think you'd hate it. At least until I've picked up my copy! :)
Actually I remember trying Carrier once before, and jsut being overwhelmed at
the player work load. I'm not sure I'm willing to take it on again...
On Sun, 19 Nov 2006 04:33:02 +1030 (CST)
Markus Stumptner <mst at cs.unisa.edu.au> wrote:
> On Sat, 18 Nov 2006, Jim Wise wrote:
>>
>> On Nov 18, 2006, at 12:05 , Markus Stumptner wrote:
>
>> > Coming back to VG's _Carrier_, this is again a game that shows this
>> > effect
>> > very nicely, to the degree that I recommend to beginners (since this a
>> > solo game where players play the US/Allied side) to start with the
>> > Battle
>> > of Santa Cruz and work their way forward to Coral Sea; at Coral Sea
>> > it is
>> > typically much harder to protect your carriers (and, in fact, to win).
>>
>> Hmm. That's the Jon Southard one, right?
>
> Yes.
>
>> I've been having a lot of fun with his _Fire Team_ again lately --
>> sounds like this might be a good game to check out.
>>
>> Before I go digging on eBay, does anyone have a strong opinion of
>> _Carrier_ one way or the other?
>
> The main question is whether you can stomach the complexity... as far as
> its design goals go (solo carrier combat, complete with uncertainty about
> the enemy OOB) I thought it did a marvelous job.
>
> Markus
>
> Last 3 games played: Air Cav, Borodino '41, Borodino (Eagles of the Empire)
> --------------- http://www.dbai.tuwien.ac.at/user/mst/games/ ---------------
> "Bakayaro! Bakayaro!" ("Stupid Bastards! Stupid Bastards!") -- Admiral
> Aritomo Goto's last words to his staff, October 11, 1942
>
>
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