[Consim-l] Analysis of Coral Sea

Markus Stumptner mst at cs.unisa.edu.au
Sat Nov 18 13:03:02 EST 2006


On Sat, 18 Nov 2006, Jim Wise wrote:
> 
> On Nov 18, 2006, at 12:05 , Markus Stumptner wrote:

> > Coming back to VG's _Carrier_, this is again a game that shows this  
> > effect
> > very nicely, to the degree that I recommend to beginners (since this a
> > solo game where players play the US/Allied side) to start with the  
> > Battle
> > of Santa Cruz and work their way forward to Coral Sea; at Coral Sea  
> > it is
> > typically much harder to protect your carriers (and, in fact, to win).
> 
> Hmm.  That's the Jon Southard one, right?

Yes.

> I've been having a lot of fun with his _Fire Team_ again lately --  
> sounds like this might be a good game to check out.
> 
> Before I go digging on eBay, does anyone have a strong opinion of  
> _Carrier_ one way or the other?

The main question is whether you can stomach the complexity...  as far as
its design goals go (solo carrier combat, complete with uncertainty about
the enemy OOB) I thought it did a marvelous job.

Markus

Last 3 games played: Air Cav, Borodino '41, Borodino (Eagles of the Empire)
--------------- http://www.dbai.tuwien.ac.at/user/mst/games/ ---------------
"Bakayaro! Bakayaro!"  ("Stupid Bastards!  Stupid Bastards!") -- Admiral 
Aritomo Goto's last words to his staff, October 11, 1942




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