[Consim-l] After Action Report - PanzerBlitz Scenario 6
Mike NotSpecified
blockhead at bresnan.net
Thu Nov 16 14:37:31 EST 2006
Panzer Grenadier might be tough for double-blind just because of the reaction
fire. Or at least slow as the umpire would have to be moving quite a few
units on your board everytime your opponent moved.
I think another complication would also arise. Let's say you are sitting
tight with some infantry and anti-tank guns at a crossroad waiting for the
enemy armour to arrive. To your south lies a ridge that blocks line of sight,
and for this scenario you're not allowed to set up a scout along that ridge.
In the regular PG game you would of course see your opponents tanks tooling up
beyond the ridge and observe if they split off to one side or another to flank
you or just organize an assault from directly behind the ridge. Very
unrealistic and one of the big advantage sof double-blind is that you actually
wouldn't know any of this until they appear. So let's assume your opponent
sends 1/3 of his force around your left flank, and holds the remainder for a
straight-in attack over the ridge as soon as the flankers are in position.
Now consider the mechanics of reaction fire. You have to target the unit as
it moves, no waiting until all of the enemy units have moved, then picking the
ones you want to shoot at. So in regualr PG you'd be able to see the flanking
units and know to hold or not hold fire based on your assessment of the
threat. In double-blind you'd see that first tank appear and wonder if you
should shoot it. Then the next tank, and the next tank.
Now that is all fine as far as it goes, even more fun. But I'm not sure its
any more realistic. Because that first tank does not make its solitary way
over the ridge and across the road for it's whole movement before any other
tank moves. In reality, they are all moving at once.
So in regular PG you see the divided force, the first tank moves into LOS, you
decide to hold your reaction fire to concentrate on say the flanking force.
In double-blind you see just one tank at a time. Or you make each unit move
one hex, then another, then another so you can see that the flanking force is
smaller before you have to start shooting.
On Thu, 16 Nov 2006 19:51:38 +0800
"Pat Collins" <tippecanoe8 at sbcglobal.net> wrote:
>>> Ever tried AP's PG series?
>
>> turn sequence allows this problem to be solved, by double-blind play.
>> Amid the woods
>> and hills, double-blind Panzerblitz is more realistic than Wotanspiel
>> (i.e.,
>> non-doubleblind) Panzergrenadier, or anything else.
>
> I agree that doubleblind games are fun. But I guess ANY game double blind is
>fun. I can't see why PB/PL
> would be better than PG that way.
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