[Consim-l] Aircraft Carrier Games?
John Best
jlbest at advancenet.net
Sat Aug 12 14:21:51 EDT 2006
I'm a little late with my response to this, but I would like to go back to
this great thread for a minute:
> On Wed, 21 Jun 2006, Mike NotSpecified wrote:
>> Does there exist, or would somebody like to create, a listing of carrier
>> games
>> with some comments on how they play, how realistic they are, level of
>> detail,
>> etc.?
>>
And Markus S. responded with a terrific listing (which I snipped here in the
interest of space):
> I tend to group carrier games by their turn length which is often though
> not always a good indicator of complexity. Some of the more detailed
> games have a sliding time scale, i.e., they provide a battleboard on which
> individual air strikes or surface battles can be gamed out.
>
> One hour or less:
>
> Early Pacific Battles: A 1970s DTP game, extremely rare and collectable,
> that I've only seen once. Went down in a sliding time scale all the way to
> tactical airstrike resolution. More a game kit than a game. Sort of a
> draft version of Carrier Battles (although there was no connection between
> the two).
>
I've never been fortunate enough to see this game, but I do remember the
review of it that Richard Berg offered in Moves #20 (April-May 1975):
"Early Pacific Battles is not a game for everyone; I'm not even sure whether
it is a game for *anyone*". He goes on to say that carrier games are not
really his thing, and this one is "beyond his scope". He then illustrates
why:
"For example, the ship compartment diagrams resemble an exercise in
Babylonic cuneiform, firing a torpedo was like applying for a loan, and it
took over a week to figure out the "Guadalcanal Night Combat Map"....And the
amount of paper that was spread around my livingroom floor for the "Action
Off Malaya" was becoming a national scandal until my cat ate the entire
forward compartments of the The Prince of Wales."
Pretty funny huh? Berg was witty in those days. He went on to say that he
was afraid that his review would be taken as negative, but really the point
that he wanted to get across was that the game was so undeveloped there
would be a mountain of playability problems for everyone except those who
truly had an interest in, and knowledge of, this subject and time period.
There were a couple of other points that I thought were interesting, not so
much about the game as a game, but about the game as a historical object in
its own right. As Markus points out, it was a DTP effort, long before that
term had been coined. The game apparently came with "a large number of
Risk-like wooden counters" onto which you were expected to transfer the
numerical information printed in the tables and sheets. Berg does not say
how this was to be done, but he does comment that the process was
"guaranteed to try both your patience and your belief." It sounds like a
early version of a block-game, which I think is still one of the best
mechanisms for fog of war, especially in naval games, where the number of
units requiring there own block might be relatively small. The number of
wooden counters and the sheer volume of paper may have accounted for the
price tag--$30--, which Berg calls "exorbitant". You have to remember that
the game was evidently published in 1975. The GDW game, Torgau, which was
published in the same year, and was reviewed glowingly in the same Berg
column, listed for $8.40. Finally, the personal angle of these kinds of
stories is always interesting to me. The designer was named Bruce Moore,
and, in true DTP syle, the game was available only from him, at an address
in Sandy, Utah. I wonder if anyone knows what happened to him? Did he
create this one labor of love, and then vanish from the wargaming scene? I
admit my curiousity is piqued. Thanks again Markus for the great listing of
the games, and thanks for reading.
John Best
currently playing: Armee du Nord
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